
A Filmmaker's Guide to
Immersive XR Storytelling
An essential FREE guide for all creative storytellers looking to take their skills and stories into the immersive, interactive spaces of VR, MR & AR
We’re at an interesting point in history with immersive storytelling. XR technologies like VR, MR and AR are opening up the possibilities of how and where we can tell stories. Unlike other mediums, they allow us to place our audience in the middle of our story worlds, at the center of the story, in a way that somehow manages to exist somewhere between a movie, a videogame, and real life all at the same time.
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As you've probably already guessed, the factors that influence storytelling in this medium, and the skills you need to deliver such experiences, can come from many different places. There are some things that translate well from existing mediums without too much change, and there are some aspects that are out-and-out more versatile and impressive than their linear, 2D equivalents have ever managed, and suddenly take on an added ‘wow’ quality they didn’t possess in other mediums.
But there are plenty of techniques and approaches that we rely on constantly in cinema and TV that simply don’t – and won’t – translate to the new medium. The pioneers that are going to establish our new ‘language of immersive’ for the longer term, those who are interested in creatively pushing and prodding at the edges of the form to see what’s possible, are often those steeped in deep knowledge and understanding they've brought from traditional media. Without help, the learning curve can be harsh. Many creators feel excited by the possibility space, but left wondering how many of their existing storytelling skills can actually translate to this new medium. ​
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This eBook is aimed at helping those finding themselves drawn to the interactive arts from other mediums – be they storytellers, film-makers, artists, game makers or any other types of creative souls.It’s here to make it clear what the differences are from the processes and rules you’re used to, how allowing your audience the freedom to make any choices can impact the experience, and to lay out the new limitations and boundaries that define this medium, and that your storytelling will need to conform to.



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