Jed Ashforth23 min readDeveloping RealitiesMore Anti-Jank! | Avoiding XR Jank and Ensuring Smooth Usability in Spatial XR Apps and GamesVR, AR and MR have become the new showcase for jank of all types. This always seems crazy to me.
Jed Ashforth18 min readDesigning RealitiesAnti-Jank! | Avoiding Jank in VR, MR and ARWhat to know about achieving 'Smooth Usability' for a superior user experience in Spatial AR, MR, and VR
Jed Ashforth18 min readDesigning RealitiesXR Expectations | Presence WranglingPart 4 | Learn tricks and techniques to keep the XR user in the sweet-spot of Immersion.
Jed Ashforth9 min readDesigning RealitiesXR Expectations | Steering the ImmersionPart 3 | Learn how the type of physical interface can re-frame the user's expectations.
Jed Ashforth7 min readDesigning RealitiesXR Expectations | A Symphony of SensesPart 2 | Learn why the easiest things to do in real-life are often the hardest to pull off in XR experiences.
Jed Ashforth6 min readDesigning RealitiesXR Expectations | Users expect the expected Part 1 | Learn why giving the immersive user exactly what they expect is the key to surprising them.